![]() ![]() Personally, I don't think this is creative when compared to people coming up ideas in a restrictive space, such as the post-rotation format where ball search is changed.Īnd that's the exact reason why Zoroark opened to creativity. Which is exactly what happened: you say "What's an OP card that I can pair with Zoroark". So it becomes a "no brainer deck" where you pair Zoroark with literally everything. Every non-fighting deck is going to need to expend high resources to hit that number: Lightning decks will need epowers, blowns needs to invest 5 fire energy, etc. We also have: a 210 HP GX Pokemon, which is a 2 prize liability, but 210 is a magically annoying number to hit. *Insane attack for low-cost, with somewhat "slow" setup It's not as fast as Zapdos going-second, T1, 80 + 30xelectropower, but that at least takes electropowers. ![]() It's not as fast as using a going-second, T1, Welder Reshizard into GX attack for 200, but even that at least takes up your GX attack for the game. Tempo: An attack for 2 DCE on T2, which is a low bar to meet even post rotation (Welder, TAE, Dark Energy Weavile GX shenanigans, etc.), for 120 damage via Lillie + nest ball engine is nuts. Card recovery is not a big deal in the Pokemon TCG (although Rescue Stretcher rotating out makes it more of a deal, though energy retrieval is still easy) Card advantage: Trade lets you draw 2 cards for the low cost of milling 1 card. Value: If you use cards that are powerful, you can win trades/combat/whatever, which tends to win the game. Tempo: If you act faster/take the initiative of the game state, you can dictate the pace of the game, which tends to win the game Card advantage: If you draw more cards than your opponent, you can do more stuff than your opponent, which tends to win the game In general, when playing card games, you usually win with a combination of the following interrelated concepts: The problem with Zoroark-GX is that it does too much for 1 card. Now Pokemon themselves are in charge of the meta again and that makes me sad. The reason Zoro was dominate on top of the draw consistency is because the best players could pull out their full deck making abilities, and it was so open the possibilities were near endless. You can’t tell me they thought Dewgong, Naganadel-GX would be essential to a winning Zoro list. A Reshizard list builds itself, Welder, Fire Crystal, Volcanion when they were making Reshizard you know they knew these cards would be paired for a tourney winning deck. Everything else now feels so theme decky. And TCG didn’t have an answer the only way to ensure it wouldn’t win two worlds in a row was to rotate it, it won the first Standard tourney and the last tourney it was available for. It left a lot of room for creativity, I don’t think any other card as been paired and won tourneys with so many different second attackers let alone tech Pokémon. Hidden Fates contains 68 cards in the main set (before secret rares) and an additional 94 "SV" (Shiny Version?) cards that are reprints of their original cards with the Shiny artwork, bearing the card's original set symbol. The “stained glass” Bird Trio card will be available as a promo in the set’s Elite Trainer Box, which releases on September 20th. ![]() The set’s products will begin to release on August 23rd. It should come with more goodies than the European version. TPCi confirmed there will be a “Hidden Fates Ultra-Premium Collection,” which is likely our American version of Europe’s Hidden Fates Premium Powers Collection. The subset is numbered “SV,” which might stand for “shiny version.”Īs also predicted, the Team Rocket cards originally from Unified Minds have been moved into this set. This means the legality of the cards won’t reset. As predicted, the shiny Pokemon are printed as “A” alternate art cards and are in a subset. ![]()
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